Jan 22, 2006, 08:59 AM // 08:59
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#21
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Did I hear 7 heroes?
Join Date: May 2005
Guild: Scars Meadows [SMS], Guild Leader (Not Recruiting)
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Quote:
Originally Posted by Katari
It dosn't bother me much I guess. I had some neat idea in my mind of how they weren't that bad, but then I didn't.
So, we have indicators for hexs and enchantments. Arrows that match the indicators on helath bars. Next update should, by that logic, put little grey arrows on condition causing skills.
Since hex, enchantment, and condition causing skills would be labled, shouldn't they label attack skills, spells, 'skills' in such a way? Inconsistancy I say!
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They should. When it comes to interrupts it would be rather useful.
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Jan 22, 2006, 09:21 AM // 09:21
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#22
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Site Contributor
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I suspect this addition was meant to complement the new classes being introduced. Aside from the fact that most of us won't have a clue what most of the new skills do at first, all those new ritualist spirits, weapon spells and such, might make things confusing.
And for christ's sake, it's just a little arrow. It doesn't take up any room or anything.
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Jan 22, 2006, 09:53 AM // 09:53
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#23
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Forge Runner
Join Date: Dec 2005
Location: Oz
Guild: Angel Sharks
Profession: Me/N
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I got nothing against the arrows. I now don't have to actually read the skill descript properly
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Jan 22, 2006, 10:00 AM // 10:00
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#24
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Just Plain Fluffy
Join Date: Dec 2004
Location: Berkeley, CA
Guild: Idiot Savants
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Quote:
Originally Posted by Yamat
Ensign, I hope that was sarcasm.
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Dripping.
Feel free to disagree with me, I might be odd in this regard, but most of the time I only notice things on my UI that I'm looking for. For example skills refreshing - after a thousand hours in this game I don't even notice when specific skills recharge unless I'm paying attention to a particular one to ride the recharge or whatever. What's going on with the minimap is another, and health bars used to be but I've trained myself to keep an eye on those unconsciously now. I do miss some really obvious stuff, though, like the huge 'Enemy Captured Tower" messages in GvG, simply because it isn't terribly important to my job at the time.
So, at least to me, the new arrows are completely useless, because I know what the skills on my bar do, and if I'm affected by an enchantment or hex the big border around the effect tells me exactly what it is. What gets me about it though is that it isn't even an interesting distinction, since the only time it matters if something is an enchantment spell or a hex spell is when it's actually on you, and then you have the colored borders. What would be useful would be a spell / nonspell distinction on the interrupt bar so that you didn't have to memorize hundreds of skill icons to figure out what you can Power Drain. Maybe there's something coming in the expansion that'll make these little arrows useful, but right now they're just useless.
What I'm pissy about is the black box around everything in your UI now, specifically the targeting bar. Over time that bar has gone from a simple red bar with your opponent's status, to a bar with some frills around it to clutter up your screen, to a bar in its own black box that serves no apparent purpose other than blocking your view. This isn't as big a deal in the default configuration, but if you move that bar down to more prime real estate for better viewing it's annoying to have to give up more viewable area because...well, I don't know why. They've done some really good things with the UI in the past, particularly the upgrade that let you move all the objects around and customize (and resize!) your layout, but these black boxes, and random arrows, aren't one of 'em.
Peace,
-CxE
__________________
Don't argue with idiots. They bring you to their level and beat you with experience.
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Jan 22, 2006, 06:11 PM // 18:11
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#25
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Desert Nomad
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I usually notice when a effect hits my own buff bar and the arrows do not matter that much to me, but it helps keep continuity between the training area tutorial and the rest of the game. What i would normally miss at times is the purple down arrow on the party bar that is not a health degen effect. Not every build can do something about that if you do see it, but that is commonly one thing ill miss durring normal play. I am rather indifferent about the up and down arrows on the skill icons, as the more dangerous/annoying effects i already know about by the picture of the skill as a result of being required to deal with them before.
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Jan 22, 2006, 06:20 PM // 18:20
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#26
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There is no spoon.
Join Date: Jun 2005
Location: Netherlands
Profession: Mo/
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Whiners.
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Jan 22, 2006, 06:27 PM // 18:27
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#27
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Krytan Explorer
Join Date: Sep 2005
Guild: Shadowlight Order [SoR]
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Quote:
Originally Posted by Ensign
What I'm pissy about is the black box around everything in your UI now, specifically the targeting bar. Over time that bar has gone from a simple red bar with your opponent's status, to a bar with some frills around it to clutter up your screen, to a bar in its own black box that serves no apparent purpose other than blocking your view. This isn't as big a deal in the default configuration, but if you move that bar down to more prime real estate for better viewing it's annoying to have to give up more viewable area because...well, I don't know why. They've done some really good things with the UI in the past, particularly the upgrade that let you move all the objects around and customize (and resize!) your layout, but these black boxes, and random arrows, aren't one of 'em.
Peace,
-CxE
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I noticed that too. I couldn't figure out for the life of me why in the hell they put a black box around the target bar. It isn't even a "pretty" frame but just extra black space.
Since I have a mid-end machine and play at 1152 x 864 I size and arrange my interface to maximize my view. I do appreciate more than anything being able to resize my interface and choose a general size option. I like nice artwork but most importantly to me is being able to see whats on the screen.
If there was anything to realistically complain about it would be the black borders. They serve no imaginable purpose and take up more screen space to keep the item they surround at it's original size.
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